Loader
Change picture
Turn a screenshot from the Album into a game's cover or background, on the Switch.
On this page
On a game’s details page, Change picture opens your Album screenshots, one at a time, newest first.
Use it
- Take a screenshot of the game (or anything else) with the Capture button.
- In the loader, open the game’s details and choose Change picture.
- Left and right go to the newer or older screenshot. The page shows “3 of 11” and when it was taken.
- A 2:3 frame, full height, marks the part that becomes the cover; the rest is shaded. Move it with L and R (80 px a step), or drag it with a finger.
- Press A and choose Use as cover, Use as background or Use for both.
The library shows the new cover at once. B goes back to the details.
What it writes
| File | Size | From |
|---|---|---|
cover.bmp | 300×450, 405 KB | The framed part |
backdrop.bmp | 640×360, 691 KB | The whole screenshot |
The loader has no JPEG encoder, so it writes 24-bit BMP. The pictures are written first, then manifest.json is updated ("cover": "cover.bmp", "cover_custom": true). If the manifest cannot be written, the game keeps the pictures it had. The importer’s --replace and FTP uploads keep these pictures.
note
A game without a manifest.json gets a message instead: a manifest without the importer’s fields would stop the game from starting.
How it works
- Screenshots come through the system’s Album service (
capsa), which returns them decoded at 1280×720. The JPEG files underNintendo/Album/use 4:4:0 sampling, which the loader’s JPEG decoder cannot read, and the Album also keeps screenshots in system memory. - Videos are left out.
- The 3.7 MB screenshot buffer exists only while the page is open, and the Album service is closed when you leave it.